Sound Design Reel

PROJECTS

Sound Design Sprint – Crafting Magic with IntoGames
Audio Engineering – Gooi en Vecht Studio
Role & Highlights
  • Built a clear audio direction from concept to finish

  • Sourced, recorded, and processed high-quality audio assets

  • Implemented an interactive magic spell system in Wwise

  • Tuned and optimized audio for real-time use

Role & Highlights
  • Directed and recorded voice-over sessions

  • Built strong mixing and mastering skills

  • Created custom SFX for ads and campaigns

  • Delivered polished, broadcast-ready audio

PowerUp Pool – Matchup Games
Role & Highlights
  • Designed and implemented 47 original SFX for gameplay and UI

  • Set up full Wwise pipeline with iOS-optimized compression

  • Built Wwise–Unity integration using GitHub and SoundBanks

  • Hooked up RTPCs, parameters, and Unity events for dynamic audio

Drink Up, Cowboy! - Monkey Strike Games
Role & Highlights
  • Designing expressive SFX for drinks, weapons, and player feedback

  • Creating playful gun tails with cartoon-inspired flair

  • Building layered footstep system with texture and character

  • Shaping audio direction to match the game’s humor and style

SKILLS

Tools

Badges

Sound Design

Mixing & Mastering

Studio Recording

Foley Recording

Field Recording

Voice Over Recording

Reaper

Wwise

Unity

GitHub

Tascam Portacapture x6 Recorder

Rode NTG 5 Shotgun Microphone

CRAFT

IMPLEMENT

PLAY

Custom SFX tailored to your game. From cute ear candy to roaring monsters. I help define your audio direction and create sounds unique to your world.

How will it work in-game? What are the technical limits? I handle the engine work and get sound playing exactly as intended, with multiple integration options.

Immersion built from the ground up. From first concept to final build, I support your complete audio development cycle.

The Sound Pipeline

WHO's WESSEL?

Ham & cheese toasties at midnight, salty popcorn every time, mountains for adventure, and Smite for the grind. Now that you know the basics, let’s talk sound design!

Game audio always intrigued me, but for a long time, I didn’t know where to start. When I took a break from sound, I kept circling back to the same question: Would I regret not trying? The answer was obvious. So, I decided to stop wondering and start creating. I love experimenting, learning by doing, and chasing the perfect sound. Even if it means hitting a rock a hundred times just to capture the perfect 'pogrk!'.

I started in linear audio, working on commercials and voice-over projects. My first step into gaming came through Esports Business. At our esports club, I worked on broadcasts, improving audio workflows for live streams, tweaking setups, and making sure every event sounded crisp and professional.

Once I finally jumped into the Game Audio Sprint course, I knew I was on the right path. The first time I got a sound playing through Wwise into Unity, it felt like a small but meaningful victory.

My next goal? Whether it’s sound design, technical audio, or something in between, I’m ready to make noise.

Ready for it? Let's get in touch!

Recommendations

"I had the pleasure of working with Wessel, and I can confidently say he’s a dedicated and reliable professional.

His commitment to delivering the best possible results is truly remarkable, and he always goes the extra mile, making sure every project is executed with precision and excellence.

I highly recommend Wessel to anyone looking for a dedicated, meticulous, creative, and team-oriented professional."
-Rod Oliveira, Chief Marketing Officer
"It was great to work with Wessel, his work was very high quality and fits in perfectly with our project.

I’d highly recommend him and would like to work together again in the future."
-Ben Garfield, CEO/MatchUp Games