Sound Design Reel

PROJECTS
Sound Design Sprint – Crafting Magic with IntoGames


Audio Engineering – Gooi en Vecht Studio
Role & Highlights
Built a clear audio direction from concept to finish
Sourced, recorded, and processed high-quality audio assets
Implemented an interactive magic spell system in Wwise
Tuned and optimized audio for real-time use
Role & Highlights
Directed and recorded voice-over sessions
Built strong mixing and mastering skills
Created custom SFX for ads and campaigns
Delivered polished, broadcast-ready audio
PowerUp Pool – Matchup Games
Role & Highlights
Designed and implemented 47 original SFX for gameplay and UI
Set up full Wwise pipeline with iOS-optimized compression
Built Wwise–Unity integration using GitHub and SoundBanks
Hooked up RTPCs, parameters, and Unity events for dynamic audio


Drink Up, Cowboy! - Monkey Strike Games


Role & Highlights
Designing expressive SFX for drinks, weapons, and player feedback
Creating playful gun tails with cartoon-inspired flair
Building layered footstep system with texture and character
Shaping audio direction to match the game’s humor and style
SKILLS
Tools
Badges
Sound Design
Mixing & Mastering
Studio Recording
Foley Recording
Field Recording
Voice Over Recording
Reaper
Wwise
Unity
GitHub
Tascam Portacapture x6 Recorder
Rode NTG 5 Shotgun Microphone
CRAFT
IMPLEMENT
PLAY
Custom SFX tailored to your game. From cute ear candy to roaring monsters. I help define your audio direction and create sounds unique to your world.
How will it work in-game? What are the technical limits? I handle the engine work and get sound playing exactly as intended, with multiple integration options.
Immersion built from the ground up. From first concept to final build, I support your complete audio development cycle.
The Sound Pipeline






WHO's WESSEL?


Ham & cheese toasties at midnight, salty popcorn every time, mountains for adventure, and Smite for the grind. Now that you know the basics, let’s talk sound design!
Game audio always intrigued me, but for a long time, I didn’t know where to start. When I took a break from sound, I kept circling back to the same question: Would I regret not trying? The answer was obvious. So, I decided to stop wondering and start creating. I love experimenting, learning by doing, and chasing the perfect sound. Even if it means hitting a rock a hundred times just to capture the perfect 'pogrk!'.
I started in linear audio, working on commercials and voice-over projects. My first step into gaming came through Esports Business. At our esports club, I worked on broadcasts, improving audio workflows for live streams, tweaking setups, and making sure every event sounded crisp and professional.
Once I finally jumped into the Game Audio Sprint course, I knew I was on the right path. The first time I got a sound playing through Wwise into Unity, it felt like a small but meaningful victory.
My next goal? Whether it’s sound design, technical audio, or something in between, I’m ready to make noise.
Ready for it? Let's get in touch!
Recommendations
"I had the pleasure of working with Wessel, and I can confidently say he’s a dedicated and reliable professional.
His commitment to delivering the best possible results is truly remarkable, and he always goes the extra mile, making sure every project is executed with precision and excellence.
I highly recommend Wessel to anyone looking for a dedicated, meticulous, creative, and team-oriented professional."
-Rod Oliveira, Chief Marketing Officer
"It was great to work with Wessel, his work was very high quality and fits in perfectly with our project.
I’d highly recommend him and would like to work together again in the future."
-Ben Garfield, CEO/MatchUp Games



