Sound Design Reel

PROJECTS
Sound Design Sprint – Crafting Magic with IntoGames
This intensive course focused on creating an interactive magic spell system from scratch, covering everything from audio direction and asset creation to Wwise implementation.


Audio Engineering – Gooi en Vecht Studio
For 2.5 years, I worked at Gooi en Vecht Studio, handling audio mixing & mastering for TV and online commercials. This reel features projects for JBL, Hasbro, Dyson, Hyundai, and others.
Key Achievements:
🔹 Developed a cohesive audio direction framework
🔹 Sourced, recorded, and processed high-quality audio assets
🔹 Implemented an interactive magic spell system in Wwise
🔹 Optimized audio for professional implementation
Key Achievements:
🔹 Worked with voice-over artists, directing and recording sessions
🔹 Developed strong audio engineering skills in a studio setting
🔹 Created sound designs for commercials and media projects
🔹 Mixed and mastered audio for broadcast-ready productions
SKILLS
Tools
Badges
Sound Design
Mixing & Mastering
Studio Recording
Foley Recording
Field Recording
Voice Over Recording
Reaper
Nuendo
Wwise
FMOD
Unity
Tascam Portacapture x6
WHO's WESSEL?


Ham & cheese toasties at midnight, salty popcorn every time, mountains for adventure, and Smite for the grind. Now that you know the basics, let’s talk sound design!
Game audio always intrigued me, but for a long time, I didn’t know where to start. When I took a break from sound, I kept circling back to the same question: Would I regret not trying? The answer was obvious. So, I decided to stop wondering and start creating. I love experimenting, learning by doing, and chasing the perfect sound. Even if it means hitting a rock a hundred times just to capture the perfect 'pogrk!'.
I started in linear audio, working on commercials and voice-over projects. My first step into gaming came through Esports Business. At our esports club, I worked on broadcasts, improving audio workflows for live streams, tweaking setups, and making sure every event sounded crisp and professional.
Once I finally jumped into the Game Audio Sprint course, I knew I was on the right path. The first time I got a sound playing through Wwise into Unity, it felt like a small but meaningful victory.
My next goal? Whether it’s sound design, technical audio, or something in between, I’m ready to make noise.
Ready for it? Let's get in touch!